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Showing posts with the label Reflective Statement

Minor Hand In (01/02/21)

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 Turn Around                     Pre-Viz (Edited)                    Minor Art Of     Reflective Statement  

Collaboration: Reflective Statement

Overall, for the project itself I feel that the outcome came out very well and I’m happy with what we made in the end. I liked how we curated and placed the world within the story and I think overall it worked to support the theme of the talent show, despite the fact I was also worried that the concept would over run the initial prompt of “failed or forgotten superhero’s”, but I'm happy that overall it didn’t provide and issue and that we were able to make the project into something different from what the prompt suggested.  The way we organised the project overall, was because we were a pair we decided that by dividing up the children and their skits as  it would be more suited than just giving each other a scene, that way we would have more control over how we wanted the skits to look and if the project was too long of if we needed to make any last minute changes, we could do that without up hauling the entire project or impacting each others work. This did end up worki...

Fantastic Voyage: Reflective Statement

Compared to the other projects I can defiantly say this is the one I struggled with the most and the one I think I have also grown more from as well. I think a lot of my problems started after the Pitch, when I had to try and re start my story, while also trying to keep up with the rest of the class and the deadline, this was also a problem as with most of my other projects I feel I didn't fully grasp the full amount of work I had to do, until I was too deep into it, which came around the Easter holidays when I had no Animatic and realised that I didn't have time to produce a Pre-Viz if I wanted to get some of the finished product animated and rendered on time. At that point I decided, from my experience from my Script to Screen project that I would run with the workload I felt I could achieve to the highest of my ability, rather than scramble to pull together the full animation which I'm very happy I did because currently I'm still happy with the animation I made and a...

Life Drawing Reflective Statement

Although I have done life drawing in the past, I feel I have become more relaxed doing it in this past year. Starting off in September I was already confident with doing life drawing from a fine art standpoint, so I used charcoal and tried to stick with the techniques I learned from those classes which I feel worked well to draw realistically, but didn't show off my style as much as I would have liked. Near the end I feel that I have shifted to being more relaxed, using a sketchbook and drawing more in my own style I feel has allowed me to grow and develop more comfortably and see how I have developed in my own style rather than just trying to stick closely to the rules I got taught in fine art classes. From my work I wish that I would of have experimented more with different materials, as I became a bit too safe using a pencil and white paper and would of have liked to use more inks, paints and colours in general to express more in my work, but I am very happy with how a lot of th...

2D Animation Reflective Statement

Although I think this was the weakest element from the lessons I still feel like I have grown a lot from learning 2D animation and timing animation to create an effective piece. Compared to Maya, I feel that I struggled with 2D Animation due to time, as I didn't put as much care into my animation due to my focus around other work in the course, which is why I'm not as happy with the work as I wish I was and if I had more time I would of have loved to spend more time perfecting my pieces and make them look nicer so I could learn more from them. Learning the walk cycle and squash and stretch was very helpful when working on some of my other projects in Maya and especially in Fantastic Voyage when I decided to do rigging and skinning, I feel that I understand more about timing and paying more attention to the smaller aspects of movement when animating, as well as when lip syncing to adapt the moments to the situation and the conversation to make it feel more realistic. I think I w...

ToolKit Reflective Statement

From the start of the year until now I can defiantly say I feel more confident using MAYA, especially around modelling and deciding to do things more on my own terms and adapt the advice given to me on modelling onto my own projects. I had never used a software like MAYA when I got to CAA in September so I was very apprehensive using it and designing different things on my own, so I struggled making the lego car and followed the MAYA tutorials very strictly incase I made any mistakes, I think it was only until the barn and after What If? Metropolis that I started to feel more confident about what I was doing and felt I could do some of the tasks on my own without as much apprehension as before and now after finishing Fantastic Voyage I feel more comfortable with Maya and designing objects without as much advice form the videos, although I still feel I have a long way to go. The tutorials defiantly came I handy with Fantastic Voyage, especially because I was relaying on them to learn Sk...

SoundScape: Reflective Statement

Script to Screen: Reflective Statement

What If? Metropolis: Reflective Statement

Leaning from my last project, I managed to go into this one with a more structured system and priorities around the work load, I am proud that I was able to get a lot of the work done early so I was concentrating more on the main project in the last 2 weeks of What if? Metropolis. However this didn’t stop me from being stressed during the project, and rather then me feeling overwhelmed and not knowing what to do with the work load, this time I was able to manage it at the expense of it being the only thing I was able to do, so I still think I have a way to go with balancing my own time with getting the workload done and learning to let things go. At the same time, I do wish I had gotten the final render of this project done sooner, as I ended up finishing the day before the deadline, which meant that I didn’t have time again for small improvements to the project or feedback, so I would appreciate some help with this as well, as I feel I planned myself again into a corner that meant th...

Invisible Cities: Personal Reflective Statement

For my Invisible City, I decided to adapt Moriana for my project. This is because out of all the other cities, I was mostly drawn to the contrasting faces of Moriana, as well as the description of columns, pediments and the mountains of which the viewer has been trekking through, which I felt gave the city a very mysterious yet aesthetic quality, with its descriptions of alabaster and serpentine entwined within the features, while the hidden face of the city lurked around behind it. I at first, wanted to try and present the city like a fantasy city, emerging through the woods and mountain to see an isolated, cream coloured city with a large temple/ building as a display of the cities power. However, upon receiving feedback from my OGR, I decided to change this idea, as instead the hidden face of the city could be read as allegory, so insinuating its hidden features, and also to try and draw inspiration instead from Art Nouveau and the ocean to try and present the city instead with a st...