Fantastic Voyage: Finch Rig and New Model
Started rigging my Finch for the wings open model, using the tutorial for the human rig and altering it as I went along, so rather then having a shoulder, elbow, wrist and hand I have a shoulder, wrist and what I'm calling a pinky joint for the last two, which I will have bending in individually. I then added on three more longer fingers joins that will help move the wing forwards and backwards. When making the joint I didn't know what I wanted to do at first, so I created a control behind the wrist control and had it there until I decided that I just wanted the joint to turn forwards and backwards, so I eventually replaced it with another circle nurb that I will use for the bend, by doing this I don't know If I will create custom controls for the wings and instead might just restrict the rotate control instead for the animation. When I had finally made the rig I realised also that the joints where extending outside the model so I had to re a-jus...