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Showing posts from January 20, 2019

Script to Screen: Story Re-Write

After some feedback I decided to re-write my initial story, taking on the feedback I have been given while also making some choices. Firstly, rather I thought rather than the conflict being between two guards, it could be between a guard and a prisoner who's running the prison, making the external conflict more extended than just the guard wanting to fit in.  But, I don't think the story is quite there yet and feedback would be appreciated. For a start I don't know if the guard / prisoner conflict works in relation to the method he takes to pursue becoming a bodybuilder (like is the conflict too dramatic to justify what he does or is it too un-realistic ?) . Also I still have some problems with my ending, as I was torn between having this ending, that I'm worried could be seen as a cheap ending, because the first scene plays out with a clear goal, and it never gets resolved in the end, or whether I should, of have had a happy ending, where the guards hard wo

Psycho Review: The House and Norman Bates

Psycho and the House

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Adobe Audition: Alien at the Beach

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 For this lesson we had to experiment with sounds and audio. For mine I decided to look at a Jackson Pollock painting, and created a water sound in the background, while also editing the voice so it added a more spooky effect to the piece. A lot of this was purely experimental and I didn't plan for the audio or the create sound to end up like that, so I had to adapt my image as well too suit the changes I had made.

Online Green Light Review: Script to Screen 01

Lip Sync Animation

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I tried to take a bit more time to get this done, and despite some noticeable mistakes, I think I have done good for my first try. I tried to separate the two voices in the scene, and I have certainly learned a lot from doing this. I originally had 96 frames for this voice, but ended up pulling it down to around 70 because of time constraints and the speed of the voice against the speed of the frames, and from this I have learned to pick the mouth shapes based on spikes in the dialogue rather than trying to squeeze all of them in, especially if they can't fit. I think next time I would like to try and get it a bit more perfect now I know what I do now about how lip synch in animation works. 

Maya: Squash and Stretch Mushroom and Ball

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Maya: Swinging Chains

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Maya: Swinging Pendulum

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Sound Experiment 04

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 Today I decided to record some more natural sounds, this time seeing how the sound of wind would sound through a window before I recorded it outside, as I think the slight whistling noise through the window would make it sound more interesting, I am planning on collecting more natural sounds, but I wanted to see how it would sound before I progressed onwards in case the background noise was too much in comparison to the wind and ruined it.  For the second sound for my second image, I wanted to continue to find something more sharper so I tried to record the sound of cactus spikes, particularly if I ran my fingers through it, as it makes a very sharp, high pitched sound that I think could work better, especially if I could replicate the sound to reflect the more smaller portions of the image.  Lastly I wanted to try and collect a more electronic sound for image one, to match its sharp, electric colours so I wanted to start by recording a microwave, as I thought is humming noi