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Showing posts from December 9, 2018
What If Metropolis: Maya Scene So Far.
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This is how the city is going so far, managed to texture the bases of the houses, I just need to add detail to them to make them fit the concept art more. The Hero prop has proved to be the easiest object to design, and I decided to texture it all in Photoshop as well to keep the scene consistent, with the layering of colours being the only distinguishing feature between the organic objects and the man made ones.
What If Metropolis: Scene Construction and Camera Placement
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My efforts so far at constructing my scene in Maya, at this point I think I might have to make a few changed to the scene as a whole, as I don't think I will be able to completely re-create it, as I have constructed the buildings in Maya differently to the ones in the scene, which is proving some issues for me with the camera placement, as I'm struggling to capture buildings equally in the left and right hand sides, as well as getting the hero prop in frame like the concept art while also capturing items in the bottom frame. I will get opinions on this, and shift the frame around, but so far I think this is the angel I will be aiming to use.