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Showing posts from November 4, 2018

Alien and Monstrous Feminine.

Alien and Monstrous Feminine by Odette on Scribd

What if Metropolis Thumbnails 08: Building Design Progression 2: Sharp Buildings

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Batch two for my building designs, this one was a bit more difficult to construct, because I had to design the sharper, more rough buildings different to my curved ones, while also keeping a consistent style flowing in both structures, and I think I managed to accomplish this, although I am still not as confident in these buildings as I am in the curved ones. I took inspiration from Japanese and Chinese temples for their sharp, tall structure and their use of angels and symmetry, while comparing that to modern architecture and seeing what I like and how I will apply it to my structures. I would still like to experiment with colour on the designs however, as there one note colour pallet is making them appear a bit bland, so I think I explore that after my final redesign for my Hero prop.

Alien and Monstrous Feminine Presentation

Monsterous Feminin e by Odette on Scribd

What if Metropolis Thumbnails 07: Building Design Progression 1: Curved Buildings

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Taking on some more advice from my last thumbnails, I decided to look more in depth into the mechanics behind my buildings. So firstly, I decided to start this by looking at the curvy, light coloured buildings and finding a fixed design for them first, as I wasn't entirely satisfied with the ones I ended with in my original 75 thumbnails. I wanted to concentrate on establishing the universal style of them, as at this point I'm planning on each of the buildings being slightly different within their categories (so curvy or sharp buildings), but being recognisable through the different styles. Then, I  wanted to research and designs different doors and windows to see how I could change them up and how they fit within the buildings and the context from my travelogue. I looked at Zaha Hadid for these designs, as I felt the curvy, bend of the buildings suited the style I was looking for, while also looking at individual designs for the doors as I could find any door ideas

After Affects Car

What if Metropolis Thumbnails 06: Design and Style Improvement

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 After handing my OGR thumbnails, I decided to try and design some more ideas, as I didn't feel like the designs where quite there yet- in that I didn't feel my style was showing through as much, so in these re-designs I decided the aim was to try and find a style that would suite the design of the buildings and I think I have found one. Unlike my 75 thumbnails, I finally decided to try and produce designs only digitally, which has allowed me to experiment with the style of the buildings, as try and experiment with the separate buildings I described in my travelogue. as for the buildings, I still think I need to gain some feedback on their designs as I feel they are too simplistic, the top left hand side of this thumbnail page also has some alternate designs which I prefer more and might try and develop more in the future.