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Showing posts with the label Project 1

Moriana: Final Exterior Low Angle Shot and Digital Sketches.

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Digital Paintings- Brushes Experiment.

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Some digital painting experiments for Invisible cities, specifically using the different brushes available. I struggled at the beginning, however I slowly found my rhythm trying to create a scene using theme, I also tried to stick to simple colours available from the background to not over complicate the scene while I was experimenting.

Invisible Cities Update: Moriana

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For this design and per my feed back on my OGR, I decided to look at Art Nouveau in its different forms, while still however keeping the two contradicting cities in mind. These two moldboards are only a brief idea on what I want to concentrate on, as I feel I can find some more interesting pieces within the monuments that can support my city. I have taken in mind the coral like architecture and flower like structuring, while also trying to find pieces to support the text- such as the medusa chandelier and the abundance of alabaster, which will maintain the cities pastel like colour scheme on the open side. Within the hidden face, I wanted to start looking at a more Gothic side pf Art Nouveau, while still maintaining the abandoned idea that I had before. The contrast between the cities is very important, however I still feel I need to explore an alternate route for Morianas hidden face, as in the black and white thumbnails I fear the contrasts might look a bit too similar to tell ...

Invisible Cities: Sophriana

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One of the Thin cities, despite its interesting concept I actually struggled to compose an interesting concept design for Sophriana, because I couldn't design an interesting enough platform to hold both the normal Sophriana and the roller coaster festival at the same time. However, I did enjoy drawing it and coming up with different, extreme contrasts of the two sides of the city.

Invisible Cities: Ersilia

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One of the trading cities, I didn't end up producing as much concept art for Ersilia because I found the description of the string and the buildings difficult to compose without it looking messy. I did enjoy imagining the area, using tents as a way of explaining the cities un permanent concept and abandoned remains.

Invisible Cities: Diomira

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One of the cities and memories, Diomira was the city that I originally started with and composed digitally, but I also struggled with. The Photoshop design, ended up taking me so long that I decided to switch permanently to pencil compositions to save time, which I ended up find a lot easier and therefore enjoyable to draw this.

Invisible Cities: Fedora

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One of the cities and desire, Fedora was the city that I defiantly had the most trouble designing and composing. This is because of its limited description of the outer concept of the city and the overly long description of the other, personal cities within the glass balls. I did manage to compose a city that I'm satisfied with, concentrating specifically on the dark, grim city rather then the personal cities as I felt it was more important.

Invisible Cities: Phylis

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One of the cities and eyes, Phyllis was on of the cities I had the most fun drawing as well, as I found the simple bridge and canal concept simple to compose, while also having fun designing the different bridges to represent different parts of the city. The one problem I did have with the city was the overall compositions, as the long canals made it difficult for me to portray the layout and overall composition of the city effectively.

Invisible Cities: Zenobia

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One of the thin cities, Zenobia was defiantly one of the easiest to draw and compose thumbnails for, however I don't think I will be continuing to adapt the city as I don't feel I have a personal enough collection to the city to want to continue adapting it.

Invisible Cities: Online Greenlight Review

Invisible Cities GLR DONE DONE by Odette on Scribd

Invisible Cities: Baucis

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One of the cities and eyes, I experimented with different media to portray Baucis before finally deciding that traditional pencil and paper would be faster and more effective in portraying the thumbnails. I also used an influence map, as I was struggling with the concept of the city, which defiantly helped speed up my deigns.

Invisible Cities: Thekla

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One of the cities and the sky, I struggled composing Thekla which is why there are less thumbnails compared to the rest, however the layering scaffolding aspect I did find intriguing enough to explore, layering modern and old scaffolding to present the passing of time that for the city and its inhabitants.

Invisible Cities: Tamara

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One of the cities and signs, at this point in my thumbnails I was struggling to differentiate my thumbnails visually, so I decided to alter the location Tamara for a hillside instead of a traditional flat surface. This was to try and challenge myself to adapt to the different surface and see how the comparison of the city description and the raised surface could still be translated effectively.

Invisible Cities: Moriana

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One of the cities with eyes, after drawing Moriana I have decided that I might also continue on developing this city as well, as I found that I related more to its descriptions of pediments and columns in relation to my interest in Ancient Greek architecture and mythology.

Invisible Cities: Isaura

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One of the thin cities, I tried to imagine Isaura as a floating city, while also making the houses more round and remote to accommodate for the location. Isaura was defiantly the city I had the most fun constructing and will be developing for the rest of my project, although I would like to develop more inside the buildings and around the construction of the city before moving onto the development of these ideas, as I don't think I have made that clear enough within these concepts.

Invisible Cities: Esmeralda.

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One of the trading cities, when I was drawing Esmeralda I decided to switch from trying to balance digital and pencil concept drawing, to just pencil drawing to conserve time, of which I think defiantly helped with my progression through the rest of the project. Esmeralda was also the first city I felt most inspired to draw, although I don't think I will progress Esmeralda onto my final design.