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Interim Hand In
What if Metropolis Thumbnails 10: Colours and Buildings
After getting some advice on colour I decided to try and be simple but creative with my colour patterns for my buildings and I think I have found some designs that I think fit with the buildings themselves. The hero prop I have also got some designs down that I think will work, but for this I think it's a case of making sure the extra features don't clash the design, while also making sure the design is appealing in of it self and links in with the rest of the city. I think in terms of the colours that link in with my other buildings (such as the reds, blues and yellows) I might stick with a more pastel colour as it links in more with the wood and doesn't, like the more darker colours make the buildings feel modern ( I feel the darker or harsher tones look like neon lights and add a more modern tone to it).
OGR 05/10/2018
ReplyDeleteHey Odette - so, Moriana... this is one the cities that Calvino describes the most in terms of materials, styles of architecture and also 'allegory' - and I'm going to suggest you look again at some of that imagery he provides and how it sits with some of the references on your influence maps: there's something not very 'monumental masonry' about Calvino's descriptions - rather he refers to glass structures and coral-like structures and 'serpentine' - https://www.freshtrends.com/cgi-bin/item/pstn2gse - and 'medusa' (more snakes) and slippery, silvery dancing girls etc. This world feels decorative and sensual, augmented with ornament and the female form... isn't Moriana a bit more of this...?
https://www.vam.ac.uk/collections/art-nouveau
https://www.britannica.com/art/Art-Nouveau
I'm not saying 'You've got it wrong' - I'm suggesting that Calvino is giving you some quite strong coding in terms of his language - there's an implied emphasis on female energy, a sort of dangerous allure (I don't think the 'Medusa' reference is an accident of his pen) - and then you've got the idea of Moriana's other face - a sort of glimpse behind the curtain. I'm just going to link you to Ksavera's OGR feedback, as she's also exploring Moriana and I think some of the stuff there might be helpful to you too:
https://ksaverajurkutecomputeranimationarts.blogspot.com/2018/10/ksaverajurkute-ba-hons-computer.html
Moriana feels a bit like this to me...
https://www.pinterest.co.uk/pin/553168766704429610/?lp=true
It lures you in and then it destroys you: it reminds me too of the concept of the Fin de siècle - that period of time wherein the arts and bohemia flourished, but there was a decadence and decay at work underneath:
https://en.wikipedia.org/wiki/Fin_de_siècle.
My instincts are that you need to enhance your 'light/dark' idea to make better use of some of the stuff Calvino is giving you - and just do a bit thinking about the messaging of Moriana. Just in terms of its materiality, its described as something more ethereal and translucent (and mirage-y) than those solid, classical temples etc. Like I said, Moriana has a whiff of the angler-fish about its silvery, seductive charms...