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After a conversation and some more thought I have finally managed to narrow down the mind maps into two story ideas that I think I can work with. I'm happy that I managed to draw away from the setting being in a prison that I felt made the idea feel generic and easy, whereas with these ideas I feel I can manipulate the layout or the tone to see how it effects the final piece, although I still have a way to go with characters, conflict, story layout and ending. Feedback is still appreciated.
OGR 05/10/2018
ReplyDeleteHey Odette - so, Moriana... this is one the cities that Calvino describes the most in terms of materials, styles of architecture and also 'allegory' - and I'm going to suggest you look again at some of that imagery he provides and how it sits with some of the references on your influence maps: there's something not very 'monumental masonry' about Calvino's descriptions - rather he refers to glass structures and coral-like structures and 'serpentine' - https://www.freshtrends.com/cgi-bin/item/pstn2gse - and 'medusa' (more snakes) and slippery, silvery dancing girls etc. This world feels decorative and sensual, augmented with ornament and the female form... isn't Moriana a bit more of this...?
https://www.vam.ac.uk/collections/art-nouveau
https://www.britannica.com/art/Art-Nouveau
I'm not saying 'You've got it wrong' - I'm suggesting that Calvino is giving you some quite strong coding in terms of his language - there's an implied emphasis on female energy, a sort of dangerous allure (I don't think the 'Medusa' reference is an accident of his pen) - and then you've got the idea of Moriana's other face - a sort of glimpse behind the curtain. I'm just going to link you to Ksavera's OGR feedback, as she's also exploring Moriana and I think some of the stuff there might be helpful to you too:
https://ksaverajurkutecomputeranimationarts.blogspot.com/2018/10/ksaverajurkute-ba-hons-computer.html
Moriana feels a bit like this to me...
https://www.pinterest.co.uk/pin/553168766704429610/?lp=true
It lures you in and then it destroys you: it reminds me too of the concept of the Fin de siècle - that period of time wherein the arts and bohemia flourished, but there was a decadence and decay at work underneath:
https://en.wikipedia.org/wiki/Fin_de_siècle.
My instincts are that you need to enhance your 'light/dark' idea to make better use of some of the stuff Calvino is giving you - and just do a bit thinking about the messaging of Moriana. Just in terms of its materiality, its described as something more ethereal and translucent (and mirage-y) than those solid, classical temples etc. Like I said, Moriana has a whiff of the angler-fish about its silvery, seductive charms...