Sound Experiment 04
Today I decided to record some more natural sounds, this time seeing how the sound of wind would sound through a window before I recorded it outside, as I think the slight whistling noise through the window would make it sound more interesting, I am planning on collecting more natural sounds, but I wanted to see how it would sound before I progressed onwards in case the background noise was too much in comparison to the wind and ruined it. For the second sound for my second image, I wanted to continue to find something more sharper so I tried to record the sound of cactus spikes, particularly if I ran my fingers through it, as it makes a very sharp, high pitched sound that I think could work better, especially if I could replicate the sound to reflect the more smaller portions of the image. Lastly I wanted to try and collect a more electronic sound for image one, to match its sharp, electric colours so I wanted to start by recording a microwave, as I thought is humming noi
OGR 08/02/2019
ReplyDeleteHey Odin, God of Thunder...
Okay - so yes, your storyboard is feeling long, but I think that's largely due to the fact that you've expanded your action scenes into close-detail - I think the only real way to know if you're story can be revised further (shots compressed or excised completely) is if you now move to getting it onto. timeline in Premiere and dealing with the actual duration of your shots. Montages for example can look 'long' on a storyboard, but are traditionally really fast ways of moving action forwards, so I don't think I can make a useful judgement looking at your boards. What I can tell you is, come the animatic, you will need to better differentiate your characters, as I began to find it difficult to 'find Dave' in some of the busier scenes.
In terms of character design, I think you need to embrace a higher level of stylisation and exaggeration, so look at these types of references for a bit more confidence in terms of shapes, simplification and clean linework:
https://www.pinterest.co.uk/pin/505880970626203602/?lp=true
http://livlily.blogspot.com/2011/03/batman-tv-series-19921995-model-sheety.html
The same is true of your environments and props - something a little more bold, a little more 'noir', a little more graphical?
https://imgur.com/a/mbVbX
You've got dialogue in your film - check out this site for some ideas re. working with actual voice over talent ... https://www.fiverr.com
Finally - argh! That background on your OGR document - my eyes! It's not a golden rule exactly, but when the background dominates the content - the background is wrong. I think you need to establish a stronger visual identity for this project, which might then help you design for it more holistically - I think the noir stylings of the Batman series might be a useful muse for you considering the tone and theme of your story.