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Interim Hand In
What if Metropolis Thumbnails 10: Colours and Buildings
After getting some advice on colour I decided to try and be simple but creative with my colour patterns for my buildings and I think I have found some designs that I think fit with the buildings themselves. The hero prop I have also got some designs down that I think will work, but for this I think it's a case of making sure the extra features don't clash the design, while also making sure the design is appealing in of it self and links in with the rest of the city. I think in terms of the colours that link in with my other buildings (such as the reds, blues and yellows) I might stick with a more pastel colour as it links in more with the wood and doesn't, like the more darker colours make the buildings feel modern ( I feel the darker or harsher tones look like neon lights and add a more modern tone to it).
OGR 08/02/2019
ReplyDeleteHey Odin, God of Thunder...
Okay - so yes, your storyboard is feeling long, but I think that's largely due to the fact that you've expanded your action scenes into close-detail - I think the only real way to know if you're story can be revised further (shots compressed or excised completely) is if you now move to getting it onto. timeline in Premiere and dealing with the actual duration of your shots. Montages for example can look 'long' on a storyboard, but are traditionally really fast ways of moving action forwards, so I don't think I can make a useful judgement looking at your boards. What I can tell you is, come the animatic, you will need to better differentiate your characters, as I began to find it difficult to 'find Dave' in some of the busier scenes.
In terms of character design, I think you need to embrace a higher level of stylisation and exaggeration, so look at these types of references for a bit more confidence in terms of shapes, simplification and clean linework:
https://www.pinterest.co.uk/pin/505880970626203602/?lp=true
http://livlily.blogspot.com/2011/03/batman-tv-series-19921995-model-sheety.html
The same is true of your environments and props - something a little more bold, a little more 'noir', a little more graphical?
https://imgur.com/a/mbVbX
You've got dialogue in your film - check out this site for some ideas re. working with actual voice over talent ... https://www.fiverr.com
Finally - argh! That background on your OGR document - my eyes! It's not a golden rule exactly, but when the background dominates the content - the background is wrong. I think you need to establish a stronger visual identity for this project, which might then help you design for it more holistically - I think the noir stylings of the Batman series might be a useful muse for you considering the tone and theme of your story.