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Showing posts with the label lip synch

Moom Lip Synch: Body Animation

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This lesson we continued on with the body by animating the blocking techniques and making the body more more dynamically using our own skills rather than relying on Maya to fill in the gaps. I found this quite difficult at the beginning but have managed to get the hang of it more, but still feel like the animation needs more more improvements before I can move onto anything else as I'm still not happy with the last set of moments around the eyes and the body as a whole.

Moom Lip-Synch: Body Movement Blocking

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Finished adding in the body movement blocking for Moom and with the way it looks now I am happy with how if flows and works together, although I might still makes some minor adjustments along the way to make it more dynamic as well. I tried to have a flow with the movements and match the movements to how the dialogue is delivered, so because I felt it came across quite serious and threatening I imagined Moom appearing and moving quite serious, having the camera be the person the dialogue is being delivered to as well.

Moom Lip Synch: Eyebrows and Face Edit

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Moved onto adding in the tongue and smoothing the brows more so the facial movements add to the expression more. So far with these animations I still feel I need to smooth out the overall animation and improve on the brow movements a bit more so they feel more dynamic, but overall I am happy with bow this has turned out and feel ready to move on.

Lip Synch Moom: Adding Phoneme/Visemes

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After finishing the jaw bounce, I started moving onto adding phonemes and shaping the mouth more to suit the sentence, as well as making the project suit my own style by adding character to the rig via the eyebrows. So far I am still confident with how this process is going and am comfortable progressing onwards and improving the expressions and Mooms mouth, with the only exception being the way I animated the mouth regarding "O's" and that I'm leaning more on the way I pronounce words rather than how the audio is, which is making the lip synch off in some places, so I do need to improve that more, but apart from that I am happy with how this has turned out and am ready to move onto the next stage.

Moom: Facial Animation (Jaw Only)

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Managed to finish the Jaw element of the animation and so far I am happy with how it has turned out, especially since it's only the jaw I was moving, so had a limited amount of ways I could show different words and stop the mouth looking like it was flapping around aimlessly. I did struggle around the second line, with the issue of the mouth looking like it was flapping around, but I think I managed to fix it and get it to fit the audio clip.

Maya Lip Sync: Movement

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Adobe Animate: Lip Synch with Body

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Finished the lip synch animation with bodies for the Adobe Animation workshop. I Decided to cut down the animation to save time, as I already have the full lip synch animation completed, so just wanted to try it with the first line said within the recording. I liked how it turned out, and I have learned a lot about making a full animation with lip synching dialogue, and I would like to try and make something longer in the future to see how I could make it more interesting.

Lip Synch MAYA

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Lip Sync Animation

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I tried to take a bit more time to get this done, and despite some noticeable mistakes, I think I have done good for my first try. I tried to separate the two voices in the scene, and I have certainly learned a lot from doing this. I originally had 96 frames for this voice, but ended up pulling it down to around 70 because of time constraints and the speed of the voice against the speed of the frames, and from this I have learned to pick the mouth shapes based on spikes in the dialogue rather than trying to squeeze all of them in, especially if they can't fit. I think next time I would like to try and get it a bit more perfect now I know what I do now about how lip synch in animation works.