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Showing posts with the label invisible cities

Invisible Cities: Personal Reflective Statement

For my Invisible City, I decided to adapt Moriana for my project. This is because out of all the other cities, I was mostly drawn to the contrasting faces of Moriana, as well as the description of columns, pediments and the mountains of which the viewer has been trekking through, which I felt gave the city a very mysterious yet aesthetic quality, with its descriptions of alabaster and serpentine entwined within the features, while the hidden face of the city lurked around behind it. I at first, wanted to try and present the city like a fantasy city, emerging through the woods and mountain to see an isolated, cream coloured city with a large temple/ building as a display of the cities power. However, upon receiving feedback from my OGR, I decided to change this idea, as instead the hidden face of the city could be read as allegory, so insinuating its hidden features, and also to try and draw inspiration instead from Art Nouveau and the ocean to try and present the city instead with a st...

Art Of: Moriana

ARt of Moriana PPT by Odette on Scribd

Invisible Cities Research

Reserch Document by Odette on Scribd

Invisible City Presentation

Crit Presentation by Odette on Scribd

Interior Establishing shot GIF

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Moriana: Final Interior Establishing Shot

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Exterior Establishing Shot GIF

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Exterior Low Angle GIF

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Digital Paintings- Brushes Experiment.

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Some digital painting experiments for Invisible cities, specifically using the different brushes available. I struggled at the beginning, however I slowly found my rhythm trying to create a scene using theme, I also tried to stick to simple colours available from the background to not over complicate the scene while I was experimenting.

Invisible Cities Update: Moriana

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For this design and per my feed back on my OGR, I decided to look at Art Nouveau in its different forms, while still however keeping the two contradicting cities in mind. These two moldboards are only a brief idea on what I want to concentrate on, as I feel I can find some more interesting pieces within the monuments that can support my city. I have taken in mind the coral like architecture and flower like structuring, while also trying to find pieces to support the text- such as the medusa chandelier and the abundance of alabaster, which will maintain the cities pastel like colour scheme on the open side. Within the hidden face, I wanted to start looking at a more Gothic side pf Art Nouveau, while still maintaining the abandoned idea that I had before. The contrast between the cities is very important, however I still feel I need to explore an alternate route for Morianas hidden face, as in the black and white thumbnails I fear the contrasts might look a bit too similar to tell ...

Invisible Cities: Sophriana

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One of the Thin cities, despite its interesting concept I actually struggled to compose an interesting concept design for Sophriana, because I couldn't design an interesting enough platform to hold both the normal Sophriana and the roller coaster festival at the same time. However, I did enjoy drawing it and coming up with different, extreme contrasts of the two sides of the city.

Invisible Cities: Ersilia

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One of the trading cities, I didn't end up producing as much concept art for Ersilia because I found the description of the string and the buildings difficult to compose without it looking messy. I did enjoy imagining the area, using tents as a way of explaining the cities un permanent concept and abandoned remains.

Invisible Cities: Diomira

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One of the cities and memories, Diomira was the city that I originally started with and composed digitally, but I also struggled with. The Photoshop design, ended up taking me so long that I decided to switch permanently to pencil compositions to save time, which I ended up find a lot easier and therefore enjoyable to draw this.

Invisible Cities: Fedora

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One of the cities and desire, Fedora was the city that I defiantly had the most trouble designing and composing. This is because of its limited description of the outer concept of the city and the overly long description of the other, personal cities within the glass balls. I did manage to compose a city that I'm satisfied with, concentrating specifically on the dark, grim city rather then the personal cities as I felt it was more important.

Invisible Cities: Phylis

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One of the cities and eyes, Phyllis was on of the cities I had the most fun drawing as well, as I found the simple bridge and canal concept simple to compose, while also having fun designing the different bridges to represent different parts of the city. The one problem I did have with the city was the overall compositions, as the long canals made it difficult for me to portray the layout and overall composition of the city effectively.

Invisible Cities: Zenobia

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One of the thin cities, Zenobia was defiantly one of the easiest to draw and compose thumbnails for, however I don't think I will be continuing to adapt the city as I don't feel I have a personal enough collection to the city to want to continue adapting it.

Invisible Cities: Baucis

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One of the cities and eyes, I experimented with different media to portray Baucis before finally deciding that traditional pencil and paper would be faster and more effective in portraying the thumbnails. I also used an influence map, as I was struggling with the concept of the city, which defiantly helped speed up my deigns.

Invisible Cities: Armilla

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One of the thin cities, I originally struggled drawing this city digitally and so moved onto drawing it with pencil and paper, which I enjoyed considerably a more because I could portray the heavy pipe work and buildings well.