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Interim Hand In
What if Metropolis Thumbnails 10: Colours and Buildings
After getting some advice on colour I decided to try and be simple but creative with my colour patterns for my buildings and I think I have found some designs that I think fit with the buildings themselves. The hero prop I have also got some designs down that I think will work, but for this I think it's a case of making sure the extra features don't clash the design, while also making sure the design is appealing in of it self and links in with the rest of the city. I think in terms of the colours that link in with my other buildings (such as the reds, blues and yellows) I might stick with a more pastel colour as it links in more with the wood and doesn't, like the more darker colours make the buildings feel modern ( I feel the darker or harsher tones look like neon lights and add a more modern tone to it).
OGR 14/03/2019
ReplyDeleteHey Odette - okay, so tortoises and their 3 islands as a means of explaining adaptation etc. The little drawing of the message in the bottle is intriguing and suggests some fun ideas about interactions between the island... but I can't 100% get a sense of what your treatment of this idea might be - for example, who might be narrating it or how we might be experiencing these tortoises, or what you might be bringing to the scenarios that isn't already explained in the case-study itself - so what can you add to the mix that will make your audience love it and remember it? One thought I had was you might need an animal narrator that is 'not' one of your three tortoises - so a bird or insect or similar that can logically travel between the three islands and thereby 'realise' there are three different sorts and share that realisation with the audience? That might be one way to do it - you could have two 'birds' or bugs or butterflies having a chat, where one says to the other 'These tortoises are bloody boring, aren't they? They all look the same!' and the other says 'No, they don't, and actually they're a marvel of evolution! etc'.
In terms of design and style, I think you need to be much bolder, Odette - and embrace greater simplicity - you're islands are sweet thumbnails, but your tortoises look like your trying to cleave too much to 'actual tortoises' - and I think you need to strike out and think in more stylised ways from the get-go... for example, check out the work of Charley Harper, for example - famous for reducing animals and nature to strong graphic shapes!
https://www.charleyharperartstudio.com
Take a look at the Samurai Jack stuff too for boldness...
http://floobynooby.blogspot.com/2011/03/samurai-jack-background-art.html
So - I think limiting your scenario to these 3 tortoise types is good - a nice containable universe - but who is teaching whom and what stops this from being like an existing resource on tortoises and evolution? What can you add to the mix ... and also, I think you need to embrace a high level of stylisation to ensure a distinctive, fun asset design.