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Showing posts with the label Adobe animate

2D Animation Reflective Statement

Although I think this was the weakest element from the lessons I still feel like I have grown a lot from learning 2D animation and timing animation to create an effective piece. Compared to Maya, I feel that I struggled with 2D Animation due to time, as I didn't put as much care into my animation due to my focus around other work in the course, which is why I'm not as happy with the work as I wish I was and if I had more time I would of have loved to spend more time perfecting my pieces and make them look nicer so I could learn more from them. Learning the walk cycle and squash and stretch was very helpful when working on some of my other projects in Maya and especially in Fantastic Voyage when I decided to do rigging and skinning, I feel that I understand more about timing and paying more attention to the smaller aspects of movement when animating, as well as when lip syncing to adapt the moments to the situation and the conversation to make it feel more realistic. I think I w...

Adobe Animate: Flour Sack Update

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Maya Lip Sync: Movement

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Adobe Animate: Lip Synch with Body

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Finished the lip synch animation with bodies for the Adobe Animation workshop. I Decided to cut down the animation to save time, as I already have the full lip synch animation completed, so just wanted to try it with the first line said within the recording. I liked how it turned out, and I have learned a lot about making a full animation with lip synching dialogue, and I would like to try and make something longer in the future to see how I could make it more interesting.

Lip Synch MAYA

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Adobe Animation: Flour Sack Experiment

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Adobe Animate: Snowball Throw Animation

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For this workshop we had to animate throwing a snowball, using only our understanding of the movement and poses as reference. I found this animation easier than the ret although, I think I could of have animated the rest of the body after the snowball was thrown, as well as make the pose more powerful, as the actual throw doesn't work as well compared to  when I practiced it myself.

Independent Walk Cycle GIF

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Finish the Frames Animation

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Walk Cycle

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Running Cycle

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Funny Walk Cycle

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Halloween GIF

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Bill Plympton.

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Bill Plympton is an Illustrator born in 1946 in Portland USA. He graduated from College with a B.A in Graphic design, but has ways had a preference for illustration and film making evening going as far as filming his introduction for his Prom year book, despite the footage being upside down and un-usable it didn’t stop his ambition to create new pieces. He is most famous for his series of Illustrations and animated shorts, including “ Microtoons ”(1990) and “ Boomtown ”(1985). His work has featured in the likes of Vanity fair, Rolling Stone and the New York Times in comic strips and illustrative pieces. He has also dabbled in producing advertisements form the likes of Trivial Peruse all the way to Sugar Delight.  His career started out with producing illustrations and political cartoon strips , which ended with his works featuring in the likes of The New York Times, Vogue, Rolling Stone, and Vanity Fair, but one of his most prominent success came through his work with “ Plymp...

Richard Williams

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 Williams is a Canadian British animator, most famous for his work on the (1988) film Who Framed Rodger Rabbit and Pink Panther Strikes Again (1976). He’s had over 50 years in the animation industry, with his first being a short called The Wardrobe (1958) and his most recent project being a 16 DVD set and book called The Animator’s Survival Kit (2008).  William’s foot in the animator industry is very important, as he bridges the gap between the Golden age of animation, with hand drawn animation such as Disneys Snow White and the Seven Dwarfs (1937) and even Who Framed Rodger Rabbit (1988) and the current computer animation that plays into nearly all anime films used today. Who Framed Rodger Rabbit especially is an impotent achievement, as it not only gave William’s two out of his three Oscars, but is also widely credited for some to of have reinvigorated an art form that has fallen out of fashion, with the films hand drawn animation characters playing side by sid...

Adobe Animate; Characterising the balls

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Experimented with characterising the animated bouncy balls we did last week, so I experimented with adding ears, a tail and a face to differentiate the animations. Although I like how they came out, I do wish that I had added colour or made the balls bolder so I can see them better as they are a bit small and indistinguishable. Maybe next time I should try and use the brush tool and try and make the designs more interesting.

Don Hertzfeldt

Don Hertzfeldt Essay by Odette on Scribd

Lottie Reiniger

Lottie Reiniger Animator Essay by Odette on Scribd

Bouncing Ball Animation

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Experimented with size and weight by trying to animate bouncing balls, one was a cartoon bouncing ball and the other was a bowling ball, of which I tried to bend the base to show the weight off the ball, however I don't think I quite captured the weight effectively- I think I needed to be more dramatic with the base and have shorter frame rates for it. The smaller ball I like a lot more because I think it works more effectively and captures the cartoon effect well. 

Adobe Animate Coin: Pendulum Even Spacing.

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Second of two Adobe Animate speed tests. I had a bit more difficulty with this one, again with keeping the frame rates consistent, which is why this GIF runs a lot faster then the previous one and also why one of the coins runs out before the other one in the loop. On improvement, I would try and keep the coin size smaller and the images closer together so I could have more frames to experiment with.