Character Design: Objects, Location and Anthropomorphic


 In this lesson we designed objects to an assigned character, so I ended up planning objects for a Cyber Hacker, which I wanted at first to be an ambiguous hacker, who might also be selfish. In the end I ended up creating something more childish, with a small robot companion and keychain. We also designed a shop for the hacker to live in, which I pictured would be small, and cramped with an alleyway to insinuate a darker side of the hackers job. I also had to put faces on objects, so was assigned an attic and I ended up making anthropomorphic tape recorders and old TV's.






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